Collecting Badges

Athlete Plus

Athlete Plus

Athlete Plus Activities Cub Badge post 2002

Activity badges are worn on the left hand sleeve and in the order in which they were earned

To earn This badge the Cub must complete the following

To gain this activity badge, Cub Scouts must gain eight or more points by adding together the scores from the best four events from the table below:

 

Events

3 points

2 points

1 point

1

50m sprint

9 seconds

10 seconds

11 seconds

2

Throwing a cricket ball

25 metres

22 metres

18 metres

3

High jump

96cm

86cm

76cm

4

Long jump

3 metres

2.5 metres

2 metres

5

Sargent jump

35cm

30cm

25cm

6

Shuttle run 6 x 10 metres

18 seconds

19 seconds

20 seconds

7

50m skip with a rope

12 seconds

13 seconds

14 seconds

8

1,000 metre run

5 minutes

6 minutes

10 minutes

Notes

For event three, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop.

For event five, the measurements refer to the height of the target when held at full arm's length by the participants.

For event six, the limits of the run are marked on the ground. Your hand or foot must touch on or past the mark at the end of the run.

Flexibility

Every individual who undertakes an activity badge should face a similar degree of challenge and as a result some requirements may need to be adapted.

It is completely acceptable to change some of the requirements of the badges to allow individuals to access the badge (for example where there are special needs, cultural issues, or religious considerations to take into account) and the requirements outlined for activity badges do allow for some flexibility in order to obtain the badge.

If you would like help or advice when considering adapting the requirements of a badge please contact the Scout Association.