Athlete Plus Activities Cub Badge post 2002
Activity badges are worn on the left hand sleeve
and in the order in which they were earned
To earn This badge the Cub must complete the
following
To gain this activity badge, Cub Scouts must gain eight or more
points by adding together the scores from the best four events from the table
below:
|
Events |
3
points |
2
points |
1
point |
1 |
50m sprint |
9
seconds |
10
seconds |
11
seconds |
2 |
Throwing a cricket ball |
25
metres |
22
metres |
18
metres |
3 |
High jump |
96cm |
86cm |
76cm |
4 |
Long jump |
3
metres |
2.5
metres |
2
metres |
5 |
Sargent jump |
35cm |
30cm |
25cm |
6 |
Shuttle run 6 x 10 metres |
18
seconds |
19
seconds |
20
seconds |
7 |
50m skip with a rope |
12
seconds |
13
seconds |
14
seconds |
8 |
1,000 metre run |
5
minutes |
6
minutes |
10
minutes |
Notes
For
event three, special attention must be given to the nature of the jump, and the
landing facilities required. Unless expert tuition and supervision is
available, you must not attempt the Fosbury Flop.
For
event five, the measurements refer to the height of the target when held at
full arm's length by the participants.
For
event six, the limits of the run are marked on the ground. Your hand or foot
must touch on or past the mark at the end of the run.
Flexibility
Every
individual who undertakes an activity badge should face a similar degree of
challenge and as a result some requirements may need to be adapted.
It
is completely acceptable to change some of the requirements of the badges to
allow individuals to access the badge (for example where there are special
needs, cultural issues, or religious considerations to take into account) and
the requirements outlined for activity badges do allow for some flexibility in
order to obtain the badge.
If you would like help or advice when considering adapting the requirements of a badge please contact the Scout Association.